Requirements: Launch Pad -> Options -> Grafik -> Borderless + Windowed Mode
the tool explains itself, just let it create a new ini file
the following macros are required:
Grinding (no items, xp only):
CODE
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/nextCraftingStage;
/stopCraftingSession;
/createPrototype practice no item;
To craft Items:
CODE
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/nextCraftingStage;
/stopCraftingSession;
/createPrototype;
Schematic Macro:
CODE
/selectDraftSchematic x;
place your crafting tools in slot F1-F4, the others into F5 an F6
Schematic = F5
Crafting Macro = F6
30 Haziran 2008 Pazartesi
Autoit Forage w Combat
his is a modification to a modification for the Auto Forager V6, created by collin8579, and includes modifications made by swg_xploiter, posted in the same thread. This script has made me over 100m in a few short hours, and for that I am eternally grateful.
A few short footnotes:
This script works on the "PixelGetColor" function. It grabs the pixel color of the specific coordinates on the Portrait (the one that shows your class icon, and level), and then in intervals, compares the pixel vs the snapshot. Naturally, if they do not match, you're in combat, and the script attempts to halt further treasuremap searching, and begins a combat routine.
Setup
First, set up a Kill macro - the macro I use below fires off the first three slots in my Toolbar window; two attacks and a heal.
Second, go into your Options window, under Keymap, and select "Custom" - scroll down till you see your macro, and assign a key to it (I use , ) - while you're here, go ahead and turn off Confirm Item Delete.
Third, because each character class 'icon' is different, you will need to take a screenshot of the game window "shift-Print Screen", open Paint, and Ctrl-V. You should now see a screenshot of your character screen. Zoom into the Character portrait, and select a pixel that's either white, or grey. Note the coordinates in the bottom-right of the Paint window - you'll need to put this in the script, and will continue to work until you change your windows around.
Finally, run the script, as normal, and select the slot and bag for dumping treasure maps into!
While you're running around, the easiest method to make sure you're not targeting innocent NPCs is to angle your camera all the way down, so that you're looking at your character's baldspot. This will help prevent you from targeting mobs that aren't attacking you. Note that this wont help if you get attacked while you're knee deep in a nest, but it will prevent you from trying to target and attack mobs that are out of your Field of Vew.
Onto the script!
Last edited by shinobiss on 01 May 2008 16:05; edited 4 times in total
A few short footnotes:
This script works on the "PixelGetColor" function. It grabs the pixel color of the specific coordinates on the Portrait (the one that shows your class icon, and level), and then in intervals, compares the pixel vs the snapshot. Naturally, if they do not match, you're in combat, and the script attempts to halt further treasuremap searching, and begins a combat routine.
Setup
First, set up a Kill macro - the macro I use below fires off the first three slots in my Toolbar window; two attacks and a heal.
Code: |
/ui action toolbarSlot00; /pause 1; /ui action toolbarSlot01; /pause 1; /ui action toolbarSlot02; /pause 1; |
Second, go into your Options window, under Keymap, and select "Custom" - scroll down till you see your macro, and assign a key to it (I use , ) - while you're here, go ahead and turn off Confirm Item Delete.
Third, because each character class 'icon' is different, you will need to take a screenshot of the game window "shift-Print Screen", open Paint, and Ctrl-V. You should now see a screenshot of your character screen. Zoom into the Character portrait, and select a pixel that's either white, or grey. Note the coordinates in the bottom-right of the Paint window - you'll need to put this in the script, and will continue to work until you change your windows around.
Finally, run the script, as normal, and select the slot and bag for dumping treasure maps into!
While you're running around, the easiest method to make sure you're not targeting innocent NPCs is to angle your camera all the way down, so that you're looking at your character's baldspot. This will help prevent you from targeting mobs that aren't attacking you. Note that this wont help if you get attacked while you're knee deep in a nest, but it will prevent you from trying to target and attack mobs that are out of your Field of Vew.
Onto the script!
Code: |
Global $Paused HotKeySet("{PAUSE}", "TogglePause") HotKeySet("{ESC}", "Terminate") Opt("MouseClickDragDelay", 100) #Include ;StarWarsGalaxies Forager Version 2 with Auto Delete Sleep("5000") ;Created a /forage macro and mapped it to N $i = 0 $var1 = "5"; How many times you want to forage Left/Right before going forward SplashTextOn ( "Setup", "Leftclick on the Main Spot (where foraged item will be)", 400, 100, -1, -1, 1, "Ariel", 14 ) While 1 Sleep ( 100 ) If _IsPressed ( "01" ) Then $pos = MouseGetPos() ExitLoop EndIf WEnd SplashOff() $var3 = $pos[0] $var4 = $pos[1] Sleep (1000) SplashTextOn ( "Setup", "Leftclick on the Backpack", 400, 100, -1, -1, 1, "Ariel", 14 ) While 1 Sleep ( 100 ) If _IsPressed ( "01" ) Then $pos = MouseGetPos() ExitLoop EndIf WEnd SplashOff() $var5 = $pos[0] $var6 = $pos[1] Sleep (1000) ;Sets our coords for PixelChecksum to use as a template - also sets us up to check it in the future $portraitx = 600 $portraity = 694 $CombatCheck = PixelGetColor(($portraitx), ($portraity)) ;Start our loop Do For $x = 1 to $var1 CheckCombatState() Send("{a down}") Sleep ("1300") Send("{a up}") ; Sleep("500") Send("{n down}") Send("{n up}") Sleep("100") MouseClick ( "right" , $var3, $var4, 1 ) Sleep("200") send("{2}") Sleep("200") MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1) Sleep ("1200") Next send("{d down}") Send("{w down}") Sleep ("1200") Send("{w up}") Send("{d up}") Sleep ("50") For $x = 1 to $var1 CheckCombatState() Send("{d down}") Sleep ("1300") Send("{d up}") Sleep("500") Send("{n down}") Send("{n up}") Sleep("100") MouseClick ( "right" , $var3, $var4, 1 ) Sleep("200") send("{2}") Sleep("200") MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1) Sleep ("1200") Next Send("{a down}") Send("{w down}") Sleep ("1200") Send("{w up}") Send("{a up}") Sleep ("50") Until $i = 1 ;Pause Script Func CheckCombatState() If PixelGetColor(($portraitx), ($portraity)) = $CombatCheck Then return Else Do ;Combat Routine send("{TAB}") ;Change this to your hotkey to cycle target outward send("~") ;Change this to your hotkey to Autoattack send(",") ;Change this to your Kill macro Sleep ("1000") ;Change this accordingly to make sure your abilities cycle Until PixelGetColor(($portraitx), ($portraity)) = $CombatCheck EndIf return EndFunc ;Pause Script Func TogglePause() $Paused = NOT $Paused While $Paused sleep(100) ToolTip('Script Paused',0,0) WEnd ToolTip("") EndFunc ;Terminate Script Func Terminate() Exit 0 EndFunc |
Last edited by shinobiss on 01 May 2008 16:05; edited 4 times in total
Autoit Forage 2
I had a personal request for my updated Auto Forager macro, so here it is..
This is much like my previous auto forager, please note that there are some major changes however,,
First, Instead of having to put Coordinates all through a macro I used Variables so coordinates only have to be put in at the top of the macro
making it easier to change, over and over,
Second,
I use a Forage pattern this time,
It essentially forages you Left (X) amount of times, moves up a tad, Forages Right (X) amount of times, moves up a tad,, Rinse Repeat
Thus instead of 1 forage line across a planet you can have, 2? 4? 8?
I have that as a variable also so you can choose how wide you want it to go,,
It still includes the auto delete of enzymes feature
Any questions, or requests, feel free to post or contact me directly
***UPDATE 11/9/07 ****
Changed Features> Does NOT X out of Examine Map window, Just move it to bottom left corner so its not visible,, it does NOT affect macro in any way, and allows us to speed it up by not doing that task.
-Also I moved around some of the delete/move features so that it is much more efficient,, allowing for more maps per Space/time
***********
REFER to http://www.taultunleashed.com/phpbb2/post-306186.html#306186
For setup info and some Pictures, or if you want a copy of the original with auto delete
Last edited by collin8579 on 09 Nov 2007 21:57; edited 1 time in total
This is much like my previous auto forager, please note that there are some major changes however,,
First, Instead of having to put Coordinates all through a macro I used Variables so coordinates only have to be put in at the top of the macro
making it easier to change, over and over,
Second,
I use a Forage pattern this time,
It essentially forages you Left (X) amount of times, moves up a tad, Forages Right (X) amount of times, moves up a tad,, Rinse Repeat
Thus instead of 1 forage line across a planet you can have, 2? 4? 8?
I have that as a variable also so you can choose how wide you want it to go,,
It still includes the auto delete of enzymes feature
Any questions, or requests, feel free to post or contact me directly
***UPDATE 11/9/07 ****
Changed Features> Does NOT X out of Examine Map window, Just move it to bottom left corner so its not visible,, it does NOT affect macro in any way, and allows us to speed it up by not doing that task.
-Also I moved around some of the delete/move features so that it is much more efficient,, allowing for more maps per Space/time
***********
Code: |
Global $Paused HotKeySet("{PAUSE}", "TogglePause") HotKeySet("{ESC}", "Terminate") Opt("MouseClickDragDelay", 100) ;StarWarsGalaxies Forager Version 2 with Auto Delete ;Sleep("5000") Sleep("5000") ;Created a /forage macro and mapped it to N $i = 0 $var1 = "20"; How many times you want to forage Left/Right before going forward $var3 = "171" ;Imput X Coordinates for main space in inventory (where items shown up once foraged) $var4 = "442" ;Imput Y Coordinates for main space in inventory $var5 = "114" ;Imput X coordinates for backpack in inventory $var6 = "442" ;Imput Y Coordinates for backpack in inventory Do If WinActive( "Star Wars Galaxies", "" ) Then For $x = 1 to $var1 Send("{a down}") Sleep ("1300") Send("{a up}") ; Sleep("500") Send("{n down}") Send("{n up}") Sleep("100") MouseClick ( "right" , $var3, $var4, 1 ) Sleep("200") send("{2}") Sleep("200") MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1) Sleep ("1200") Next send("{d down}") Send("{w down}") Sleep ("1200") Send("{w up}") Send("{d up}") Sleep ("50") For $x = 1 to $var1 Send("{d down}") Sleep ("1300") Send("{d up}") Sleep("500") Send("{n down}") Send("{n up}") Sleep("100") MouseClick ( "right" , $var3, $var4, 1 ) Sleep("200") send("{2}") Sleep("200") MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1) Sleep ("1200") Next Send("{a down}") Send("{w down}") Sleep ("1200") Send("{w up}") Send("{a up}") Sleep ("50") EndIf Until $i = 1 Func TogglePause() $Paused = NOT $Paused While $Paused sleep(100) ToolTip('Script is "Paused"',0,0) WEnd ToolTip("") EndFunc Func Terminate() Exit 0 EndFunc |
REFER to http://www.taultunleashed.com/phpbb2/post-306186.html#306186
For setup info and some Pictures, or if you want a copy of the original with auto delete
Last edited by collin8579 on 09 Nov 2007 21:57; edited 1 time in total
Autoit Forage
After reading one of the Forage macros I got a little bit obsessed with getting the successful forage time even lower and lower. I started out at 20 seconds, then got it down to 10, then down to between 7-8. I decided to play around with AutoIt and got it down to 3 seconds.
I used it through out the day at work for about 4 hours off and on and got 20 treasure maps.
I first created a /forage macro and mapped it to the N key. I borrowed a little of the code from other scripts on the site.
Heres the script.
I used it through out the day at work for about 4 hours off and on and got 20 treasure maps.
I first created a /forage macro and mapped it to the N key. I borrowed a little of the code from other scripts on the site.
Heres the script.
Code: |
;StarWarsGalaxies Forager Sleep("5000") Sleep("10000") $i = 0 Do If WinActive( "Star Wars Galaxies", "" ) Then Send("{w down}") ;Walk Forward Sleep("1500") Send("{w up}") ;Stop Sleep("500") Send("{n down}") ;Created a /forage macro and mapped it to N Send("{n up}") Sleep("2500") EndIf Until $i = 1 |
Ent 90 in 2 Hours
Here's what you do. Need two macros - mine were called "dance" and "dance2."
macro dance:
/flourish 1
/pause 1
/flourish 2
/pause 1
/flourish 3
/pause 1
/flourish 4
/pause 1
/flourish 5
/pause 1
/flourish 6
/pause 1
/flourish 7
/pause 1
/flourish 8
/pause 1
/macro dance
macro dance2:
/sit
/pause .2
/stand
/pause .2
/startdance "dancename"
/pause .2
/macro dance2
Now start macro dance2, and replace "dancename" with the best dance you know (for example it would be /startdance basic2 ).
Then start macro dance about 4 or 5 times so that it spams flourishes. If you've done this right, you should start seeing your experience roll in at about 10 times the speed it should.
Whenever you learn new dances, switch them into the macro instead of the old one so you get more experience.
macro dance:
/flourish 1
/pause 1
/flourish 2
/pause 1
/flourish 3
/pause 1
/flourish 4
/pause 1
/flourish 5
/pause 1
/flourish 6
/pause 1
/flourish 7
/pause 1
/flourish 8
/pause 1
/macro dance
macro dance2:
/sit
/pause .2
/stand
/pause .2
/startdance "dancename"
/pause .2
/macro dance2
Now start macro dance2, and replace "dancename" with the best dance you know (for example it would be /startdance basic2 ).
Then start macro dance about 4 or 5 times so that it spams flourishes. If you've done this right, you should start seeing your experience roll in at about 10 times the speed it should.
Whenever you learn new dances, switch them into the macro instead of the old one so you get more experience.
dual
I use a bit of a "combo" template that is great for PVE and allows an experienced player a fighting chance at soloing most enemies they might encounter. This is mainly for a "loner" style player, someone who prefers survival and adventure to community pwnage (not that there's anything wrong with that). Anyway, here it is...
General:
Agility 2/2
Stamina 2/2
Alacrity 4/4
Exacting Strikes 4/4
Defensive Fighting 1/1
Light:
Cautious Nature 4/4
Perceptive Sentinel 4/4
Forsake Fear 1/1
Hermetic Touch 1/1
Soothing Aura 4/4
Dark:
Remorseless Nature 4/4
Brutality 4/4
Ruthless Precision 4/4
Dark Lightning 1/1
Force Choke 1/1
That leaves you with 3 points to apply anywhere (assuming you're at lvl 90)... I used them for improved saber block, although they could be well spent elsewhere.
**Here's how she works...
I use a dual toolbar (as most of you do) and I make sure to have these two skills assigned to keys: a Jedi focus and a Jedi stance.
I always enter a battle (PVP or PVE) with a Jedi focus going (and any other buffs I need). The Jedi focus is the key to your offense as it grants you the ability to use your lightning and choke attacks. When my health goes down about a quarter I heal (5k) and fight on. By the time the cooldown is over, I switch to a Jedi Focus and use my 10k heal just in time. Get back into your focus again and do the same thing... Your action will suffer with this temp, and as long as you have a high enough DPS saber (I use the Jinsu), your normal attack should keep your opponent's DMG trickling in while you recharge action. Am I claiming that this is the end-all be-all temp? Nope. I do well against average PvP players and very well PvE... This is just what works for me. Hope it helps!
General:
Agility 2/2
Stamina 2/2
Alacrity 4/4
Exacting Strikes 4/4
Defensive Fighting 1/1
Light:
Cautious Nature 4/4
Perceptive Sentinel 4/4
Forsake Fear 1/1
Hermetic Touch 1/1
Soothing Aura 4/4
Dark:
Remorseless Nature 4/4
Brutality 4/4
Ruthless Precision 4/4
Dark Lightning 1/1
Force Choke 1/1
That leaves you with 3 points to apply anywhere (assuming you're at lvl 90)... I used them for improved saber block, although they could be well spent elsewhere.
**Here's how she works...
I use a dual toolbar (as most of you do) and I make sure to have these two skills assigned to keys: a Jedi focus and a Jedi stance.
I always enter a battle (PVP or PVE) with a Jedi focus going (and any other buffs I need). The Jedi focus is the key to your offense as it grants you the ability to use your lightning and choke attacks. When my health goes down about a quarter I heal (5k) and fight on. By the time the cooldown is over, I switch to a Jedi Focus and use my 10k heal just in time. Get back into your focus again and do the same thing... Your action will suffer with this temp, and as long as you have a high enough DPS saber (I use the Jinsu), your normal attack should keep your opponent's DMG trickling in while you recharge action. Am I claiming that this is the end-all be-all temp? Nope. I do well against average PvP players and very well PvE... This is just what works for me. Hope it helps!
10-12 shems
i all..
Ok Basically go and buy yourself a nice amount of Storyteller Tokens, (20 per token) so about 100-120. Now Of course to do this collection you need to be BH. Now on the token, set the Combat level to 90, and now go and Bounty Check each of them. If you are the Only person there they won't attack you whilst your checking unless your a Storyteller assistant or you invited yourself to your story.
Now as you check soon youll get the NPC come out. I have done half of the collection so far. This 'despite' costing money is safer, and also a get rich quick scheme. The weapon schem that is the reward, when created or before can go for 10-12 million, and also the collection can be redone
.
Enjoy
Ok Basically go and buy yourself a nice amount of Storyteller Tokens, (20 per token) so about 100-120. Now Of course to do this collection you need to be BH. Now on the token, set the Combat level to 90, and now go and Bounty Check each of them. If you are the Only person there they won't attack you whilst your checking unless your a Storyteller assistant or you invited yourself to your story.
Now as you check soon youll get the NPC come out. I have done half of the collection so far. This 'despite' costing money is safer, and also a get rich quick scheme. The weapon schem that is the reward, when created or before can go for 10-12 million, and also the collection can be redone
Enjoy
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