30 Haziran 2008 Pazartesi

Crafting

Requirements: Launch Pad -> Options -> Grafik -> Borderless + Windowed Mode

the tool explains itself, just let it create a new ini file

the following macros are required:

Grinding (no items, xp only):

CODE
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/nextCraftingStage;
/stopCraftingSession;
/createPrototype practice no item;


To craft Items:

CODE
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/nextCraftingStage;
/stopCraftingSession;
/createPrototype;


Schematic Macro:

CODE
/selectDraftSchematic x;



place your crafting tools in slot F1-F4, the others into F5 an F6

Schematic = F5
Crafting Macro = F6

Autoit Forage w Combat

his is a modification to a modification for the Auto Forager V6, created by collin8579, and includes modifications made by swg_xploiter, posted in the same thread. This script has made me over 100m in a few short hours, and for that I am eternally grateful.

A few short footnotes:

This script works on the "PixelGetColor" function. It grabs the pixel color of the specific coordinates on the Portrait (the one that shows your class icon, and level), and then in intervals, compares the pixel vs the snapshot. Naturally, if they do not match, you're in combat, and the script attempts to halt further treasuremap searching, and begins a combat routine.

Setup

First, set up a Kill macro - the macro I use below fires off the first three slots in my Toolbar window; two attacks and a heal.

Code:

/ui action toolbarSlot00;
/pause 1;
/ui action toolbarSlot01;
/pause 1;
/ui action toolbarSlot02;
/pause 1;


Second, go into your Options window, under Keymap, and select "Custom" - scroll down till you see your macro, and assign a key to it (I use , ) - while you're here, go ahead and turn off Confirm Item Delete.

Third, because each character class 'icon' is different, you will need to take a screenshot of the game window "shift-Print Screen", open Paint, and Ctrl-V. You should now see a screenshot of your character screen. Zoom into the Character portrait, and select a pixel that's either white, or grey. Note the coordinates in the bottom-right of the Paint window - you'll need to put this in the script, and will continue to work until you change your windows around.

Finally, run the script, as normal, and select the slot and bag for dumping treasure maps into!

While you're running around, the easiest method to make sure you're not targeting innocent NPCs is to angle your camera all the way down, so that you're looking at your character's baldspot. This will help prevent you from targeting mobs that aren't attacking you. Note that this wont help if you get attacked while you're knee deep in a nest, but it will prevent you from trying to target and attack mobs that are out of your Field of Vew.


Onto the script!

Code:
Global $Paused
HotKeySet("{PAUSE}", "TogglePause")
HotKeySet("{ESC}", "Terminate")
Opt("MouseClickDragDelay", 100)
#Include

;StarWarsGalaxies Forager Version 2 with Auto Delete
Sleep("5000")
;Created a /forage macro and mapped it to N
$i = 0
$var1 = "5"; How many times you want to forage Left/Right before going forward

SplashTextOn ( "Setup", "Leftclick on the Main Spot (where foraged item will be)", 400, 100, -1, -1, 1, "Ariel", 14 )
While 1
Sleep ( 100 )
If _IsPressed ( "01" ) Then
$pos = MouseGetPos()
ExitLoop
EndIf
WEnd

SplashOff()
$var3 = $pos[0]
$var4 = $pos[1]
Sleep (1000)

SplashTextOn ( "Setup", "Leftclick on the Backpack", 400, 100, -1, -1, 1, "Ariel", 14 )
While 1
Sleep ( 100 )
If _IsPressed ( "01" ) Then
$pos = MouseGetPos()
ExitLoop
EndIf
WEnd

SplashOff()
$var5 = $pos[0]
$var6 = $pos[1]
Sleep (1000)

;Sets our coords for PixelChecksum to use as a template - also sets us up to check it in the future
$portraitx = 600
$portraity = 694

$CombatCheck = PixelGetColor(($portraitx), ($portraity))

;Start our loop
Do

For $x = 1 to $var1
CheckCombatState()
Send("{a down}")
Sleep ("1300")
Send("{a up}") ;
Sleep("500")
Send("{n down}")
Send("{n up}")
Sleep("100")
MouseClick ( "right" , $var3, $var4, 1 )
Sleep("200")
send("{2}")
Sleep("200")
MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1)
Sleep ("1200")
Next
send("{d down}")
Send("{w down}")
Sleep ("1200")
Send("{w up}")
Send("{d up}")
Sleep ("50")
For $x = 1 to $var1
CheckCombatState()
Send("{d down}")
Sleep ("1300")
Send("{d up}")
Sleep("500")
Send("{n down}")
Send("{n up}")
Sleep("100")
MouseClick ( "right" , $var3, $var4, 1 )
Sleep("200")
send("{2}")
Sleep("200")
MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1)
Sleep ("1200")
Next
Send("{a down}")
Send("{w down}")
Sleep ("1200")
Send("{w up}")
Send("{a up}")
Sleep ("50")

Until $i = 1

;Pause Script
Func CheckCombatState()
If PixelGetColor(($portraitx), ($portraity)) = $CombatCheck Then
return
Else
Do
;Combat Routine
send("{TAB}") ;Change this to your hotkey to cycle target outward
send("~") ;Change this to your hotkey to Autoattack
send(",") ;Change this to your Kill macro
Sleep ("1000") ;Change this accordingly to make sure your abilities cycle
Until PixelGetColor(($portraitx), ($portraity)) = $CombatCheck
EndIf
return
EndFunc

;Pause Script
Func TogglePause()
$Paused = NOT $Paused
While $Paused
sleep(100)
ToolTip('Script Paused',0,0)
WEnd
ToolTip("")
EndFunc

;Terminate Script
Func Terminate()
Exit 0
EndFunc

Last edited by shinobiss on 01 May 2008 16:05; edited 4 times in total

Autoit Forage 2

I had a personal request for my updated Auto Forager macro, so here it is..
This is much like my previous auto forager, please note that there are some major changes however,,
First, Instead of having to put Coordinates all through a macro I used Variables so coordinates only have to be put in at the top of the macro
making it easier to change, over and over,
Second,
I use a Forage pattern this time,
It essentially forages you Left (X) amount of times, moves up a tad, Forages Right (X) amount of times, moves up a tad,, Rinse Repeat
Thus instead of 1 forage line across a planet you can have, 2? 4? 8?
I have that as a variable also so you can choose how wide you want it to go,,
It still includes the auto delete of enzymes feature

Any questions, or requests, feel free to post or contact me directly

***UPDATE 11/9/07 ****
Changed Features> Does NOT X out of Examine Map window, Just move it to bottom left corner so its not visible,, it does NOT affect macro in any way, and allows us to speed it up by not doing that task.
-Also I moved around some of the delete/move features so that it is much more efficient,, allowing for more maps per Space/time
***********


Code:


Global $Paused
HotKeySet("{PAUSE}", "TogglePause")
HotKeySet("{ESC}", "Terminate")
Opt("MouseClickDragDelay", 100)


;StarWarsGalaxies Forager Version 2 with Auto Delete
;Sleep("5000")
Sleep("5000")
;Created a /forage macro and mapped it to N
$i = 0
$var1 = "20"; How many times you want to forage Left/Right before going forward
$var3 = "171" ;Imput X Coordinates for main space in inventory (where items shown up once foraged)
$var4 = "442" ;Imput Y Coordinates for main space in inventory
$var5 = "114" ;Imput X coordinates for backpack in inventory
$var6 = "442" ;Imput Y Coordinates for backpack in inventory

Do
If WinActive( "Star Wars Galaxies", "" ) Then
For $x = 1 to $var1
Send("{a down}")
Sleep ("1300")
Send("{a up}") ;
Sleep("500")
Send("{n down}")
Send("{n up}")
Sleep("100")
MouseClick ( "right" , $var3, $var4, 1 )
Sleep("200")
send("{2}")
Sleep("200")
MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1)
Sleep ("1200")
Next
send("{d down}")
Send("{w down}")
Sleep ("1200")
Send("{w up}")
Send("{d up}")
Sleep ("50")
For $x = 1 to $var1
Send("{d down}")
Sleep ("1300")
Send("{d up}")
Sleep("500")
Send("{n down}")
Send("{n up}")
Sleep("100")
MouseClick ( "right" , $var3, $var4, 1 )
Sleep("200")
send("{2}")
Sleep("200")
MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1)
Sleep ("1200")
Next
Send("{a down}")
Send("{w down}")
Sleep ("1200")
Send("{w up}")
Send("{a up}")
Sleep ("50")

EndIf

Until $i = 1

Func TogglePause()
$Paused = NOT $Paused
While $Paused
sleep(100)
ToolTip('Script is "Paused"',0,0)
WEnd
ToolTip("")
EndFunc

Func Terminate()
Exit 0
EndFunc



REFER to http://www.taultunleashed.com/phpbb2/post-306186.html#306186
For setup info and some Pictures, or if you want a copy of the original with auto delete

Last edited by collin8579 on 09 Nov 2007 21:57; edited 1 time in total

Autoit Forage

After reading one of the Forage macros I got a little bit obsessed with getting the successful forage time even lower and lower. I started out at 20 seconds, then got it down to 10, then down to between 7-8. I decided to play around with AutoIt and got it down to 3 seconds.

I used it through out the day at work for about 4 hours off and on and got 20 treasure maps.

I first created a /forage macro and mapped it to the N key. I borrowed a little of the code from other scripts on the site.

Heres the script.

Code:

;StarWarsGalaxies Forager
Sleep("5000")
Sleep("10000")
$i = 0
Do
If WinActive( "Star Wars Galaxies", "" ) Then
Send("{w down}") ;Walk Forward
Sleep("1500")
Send("{w up}") ;Stop
Sleep("500")
Send("{n down}") ;Created a /forage macro and mapped it to N
Send("{n up}")
Sleep("2500")
EndIf
Until $i = 1

Ent 90 in 2 Hours

Here's what you do. Need two macros - mine were called "dance" and "dance2."

macro dance:

/flourish 1
/pause 1
/flourish 2
/pause 1
/flourish 3
/pause 1
/flourish 4
/pause 1
/flourish 5
/pause 1
/flourish 6
/pause 1
/flourish 7
/pause 1
/flourish 8
/pause 1
/macro dance



macro dance2:


/sit
/pause .2
/stand
/pause .2
/startdance "dancename"
/pause .2
/macro dance2


Now start macro dance2, and replace "dancename" with the best dance you know (for example it would be /startdance basic2 ).

Then start macro dance about 4 or 5 times so that it spams flourishes. If you've done this right, you should start seeing your experience roll in at about 10 times the speed it should.

Whenever you learn new dances, switch them into the macro instead of the old one so you get more experience.

dual

I use a bit of a "combo" template that is great for PVE and allows an experienced player a fighting chance at soloing most enemies they might encounter. This is mainly for a "loner" style player, someone who prefers survival and adventure to community pwnage (not that there's anything wrong with that). Anyway, here it is...

General:
Agility 2/2
Stamina 2/2
Alacrity 4/4
Exacting Strikes 4/4
Defensive Fighting 1/1

Light:
Cautious Nature 4/4
Perceptive Sentinel 4/4
Forsake Fear 1/1
Hermetic Touch 1/1
Soothing Aura 4/4

Dark:
Remorseless Nature 4/4
Brutality 4/4
Ruthless Precision 4/4
Dark Lightning 1/1
Force Choke 1/1

That leaves you with 3 points to apply anywhere (assuming you're at lvl 90)... I used them for improved saber block, although they could be well spent elsewhere.

**Here's how she works...

I use a dual toolbar (as most of you do) and I make sure to have these two skills assigned to keys: a Jedi focus and a Jedi stance.

I always enter a battle (PVP or PVE) with a Jedi focus going (and any other buffs I need). The Jedi focus is the key to your offense as it grants you the ability to use your lightning and choke attacks. When my health goes down about a quarter I heal (5k) and fight on. By the time the cooldown is over, I switch to a Jedi Focus and use my 10k heal just in time. Get back into your focus again and do the same thing... Your action will suffer with this temp, and as long as you have a high enough DPS saber (I use the Jinsu), your normal attack should keep your opponent's DMG trickling in while you recharge action. Am I claiming that this is the end-all be-all temp? Nope. I do well against average PvP players and very well PvE... This is just what works for me. Hope it helps!

10-12 shems

i all..

Ok Basically go and buy yourself a nice amount of Storyteller Tokens, (20 per token) so about 100-120. Now Of course to do this collection you need to be BH. Now on the token, set the Combat level to 90, and now go and Bounty Check each of them. If you are the Only person there they won't attack you whilst your checking unless your a Storyteller assistant or you invited yourself to your story.

Now as you check soon youll get the NPC come out. I have done half of the collection so far. This 'despite' costing money is safer, and also a get rich quick scheme. The weapon schem that is the reward, when created or before can go for 10-12 million, and also the collection can be redone Very Happy.

Enjoy Very Happy