30 Haziran 2008 Pazartesi

Autoit Forage w Combat

his is a modification to a modification for the Auto Forager V6, created by collin8579, and includes modifications made by swg_xploiter, posted in the same thread. This script has made me over 100m in a few short hours, and for that I am eternally grateful.

A few short footnotes:

This script works on the "PixelGetColor" function. It grabs the pixel color of the specific coordinates on the Portrait (the one that shows your class icon, and level), and then in intervals, compares the pixel vs the snapshot. Naturally, if they do not match, you're in combat, and the script attempts to halt further treasuremap searching, and begins a combat routine.

Setup

First, set up a Kill macro - the macro I use below fires off the first three slots in my Toolbar window; two attacks and a heal.

Code:

/ui action toolbarSlot00;
/pause 1;
/ui action toolbarSlot01;
/pause 1;
/ui action toolbarSlot02;
/pause 1;


Second, go into your Options window, under Keymap, and select "Custom" - scroll down till you see your macro, and assign a key to it (I use , ) - while you're here, go ahead and turn off Confirm Item Delete.

Third, because each character class 'icon' is different, you will need to take a screenshot of the game window "shift-Print Screen", open Paint, and Ctrl-V. You should now see a screenshot of your character screen. Zoom into the Character portrait, and select a pixel that's either white, or grey. Note the coordinates in the bottom-right of the Paint window - you'll need to put this in the script, and will continue to work until you change your windows around.

Finally, run the script, as normal, and select the slot and bag for dumping treasure maps into!

While you're running around, the easiest method to make sure you're not targeting innocent NPCs is to angle your camera all the way down, so that you're looking at your character's baldspot. This will help prevent you from targeting mobs that aren't attacking you. Note that this wont help if you get attacked while you're knee deep in a nest, but it will prevent you from trying to target and attack mobs that are out of your Field of Vew.


Onto the script!

Code:
Global $Paused
HotKeySet("{PAUSE}", "TogglePause")
HotKeySet("{ESC}", "Terminate")
Opt("MouseClickDragDelay", 100)
#Include

;StarWarsGalaxies Forager Version 2 with Auto Delete
Sleep("5000")
;Created a /forage macro and mapped it to N
$i = 0
$var1 = "5"; How many times you want to forage Left/Right before going forward

SplashTextOn ( "Setup", "Leftclick on the Main Spot (where foraged item will be)", 400, 100, -1, -1, 1, "Ariel", 14 )
While 1
Sleep ( 100 )
If _IsPressed ( "01" ) Then
$pos = MouseGetPos()
ExitLoop
EndIf
WEnd

SplashOff()
$var3 = $pos[0]
$var4 = $pos[1]
Sleep (1000)

SplashTextOn ( "Setup", "Leftclick on the Backpack", 400, 100, -1, -1, 1, "Ariel", 14 )
While 1
Sleep ( 100 )
If _IsPressed ( "01" ) Then
$pos = MouseGetPos()
ExitLoop
EndIf
WEnd

SplashOff()
$var5 = $pos[0]
$var6 = $pos[1]
Sleep (1000)

;Sets our coords for PixelChecksum to use as a template - also sets us up to check it in the future
$portraitx = 600
$portraity = 694

$CombatCheck = PixelGetColor(($portraitx), ($portraity))

;Start our loop
Do

For $x = 1 to $var1
CheckCombatState()
Send("{a down}")
Sleep ("1300")
Send("{a up}") ;
Sleep("500")
Send("{n down}")
Send("{n up}")
Sleep("100")
MouseClick ( "right" , $var3, $var4, 1 )
Sleep("200")
send("{2}")
Sleep("200")
MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1)
Sleep ("1200")
Next
send("{d down}")
Send("{w down}")
Sleep ("1200")
Send("{w up}")
Send("{d up}")
Sleep ("50")
For $x = 1 to $var1
CheckCombatState()
Send("{d down}")
Sleep ("1300")
Send("{d up}")
Sleep("500")
Send("{n down}")
Send("{n up}")
Sleep("100")
MouseClick ( "right" , $var3, $var4, 1 )
Sleep("200")
send("{2}")
Sleep("200")
MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 1)
Sleep ("1200")
Next
Send("{a down}")
Send("{w down}")
Sleep ("1200")
Send("{w up}")
Send("{a up}")
Sleep ("50")

Until $i = 1

;Pause Script
Func CheckCombatState()
If PixelGetColor(($portraitx), ($portraity)) = $CombatCheck Then
return
Else
Do
;Combat Routine
send("{TAB}") ;Change this to your hotkey to cycle target outward
send("~") ;Change this to your hotkey to Autoattack
send(",") ;Change this to your Kill macro
Sleep ("1000") ;Change this accordingly to make sure your abilities cycle
Until PixelGetColor(($portraitx), ($portraity)) = $CombatCheck
EndIf
return
EndFunc

;Pause Script
Func TogglePause()
$Paused = NOT $Paused
While $Paused
sleep(100)
ToolTip('Script Paused',0,0)
WEnd
ToolTip("")
EndFunc

;Terminate Script
Func Terminate()
Exit 0
EndFunc

Last edited by shinobiss on 01 May 2008 16:05; edited 4 times in total

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