Push Button Skills
Lightsaber Attacks
Lightsaber Strike
- Gained in the profession wheel
- Target: Single
- Range: 5m
- Damage: 1112 + weapon damage range + Melee Bonus + ~2x weapon elemental
- Action: 1360
- Cooldown: 4 sec
Lightsaber Sweep
- Gained in the profession wheel
- Target: 360 AoE
- Range 5m
- Damage: 2000 + weapon damage range + Melee Bonus + ~2x weapon elemental
- Action: 1520
- Cooldown: 8 sec
Lightsaber Throw
- Gained from the Profession Wheel and enhanced with Expertise
- Target: Single
- Range 32m
- Damage: ?
- Action: 60
- Cooldown: 3 sec
Guardian Strike
- Gained from the 5-Piece Bonus of the Heroic Guardian Set Jewelry
- Target: Single
- Range 5m
- Damage: ?
- Action: 300
- Cooldown: 4 sec
Force Attacks
Force Lightning
- Force Spark gained though Profession Wheel, enhanced through Expertise
- Target: Single
- Range: 32m
- Damage: ~3690
- Action: 1440
- Cooldown: 10 sec
Force Choke
- Gained and enhanced through Expertise
- Target: Single
- Range: 32
- Damage: ? DoT
- Cooldown: ?
- Action: ?
Force Shockwave
- Gained and enhanced though Expertise
- Target: Cone AoE
- Range: 32
- Damage: ~2029
- Action: 1120
- Cooldown: 6 sec
Force Maelstrom
- Gained through Expertise
- Target: Cone AoE
- Range: ?
- Damage: ~3690
- Action: ?
- Cooldown: ?
Healing
Force Heal
- 5k Version granted though the Profession Wheel, enhanced to 10k through Stance Path Expertise
- Action: ?
- Cooldown: 25 sec
Force Drain
- Gained and enhanced through Expertise
- Target: Single
- Damage: ~2000
- Heal: 2000+
- Action: ?
- Cooldown: 10 sec
Defensive Skills
Lightsaber Block
- Gained in the Profession Wheel, enhanced through Expertise
- Duration: 40 sec
- Action: ?
- Cooldown: 60 sec
Lightsaber Reflect
- Gained through the Stance Path of the Expertise
- Duration: 30 sec
- Action: ?
- Cooldown: 60 sec
Force Cloak
- Gained though Expertise
- Duration: 30 sec
- Action: ?
- Cooldown: ?
Other Force Powers
Stance
- Defensive State
Focus
- Offensive State
Forsake Fear
- Gained through Stance Path Expertise
- Duaration: 10 sec
- Action: ?
- Cooldown: ?
Force Enrage
- Gained through the Profession Wheel
- Target: Single
- Action: ?
- Cooldown: ?
Mind Trick
- Gained through the Profession Wheel, enhanced through Expertise
- Target: Single
- Action: ?
- Cooldown: ?
Force Run: Gained through the Profession Wheel, enhanced though Expertise
- Action: 150
- Duration: 15 sec
- Colldown: 45 sec
Sense Danger: Gained through the Profession Wheel
- Target: AoE
- Range: ?
- Action: ?
- Cooldown: ?
Passive Skills
Stance Path
Cautious Nature
- When using a Jedi stance, Constitution increased by 10 per point spent, and Glancing Blow is increased by 1% per point spent
- There are no requirements for learning this expertise
Saber Shackle
- Saber Shackle adds a 25% chance per point spent to snare and a 2% chance per point spent to root a target with Saber Throw while in a stance
- You must train four points in Path and four points in Cautious Nature to add this expertise
Reactive Response
- Each damaging strike on the Jedi increases that Jedi's action by 2% per point spent when using a Jedi stance
- You must spend eight points in Path and four points in Saber Shackle to add this bonus
Force Clarity
- Adds a 5% chance to strike twice with a Lightsaber
- You must have invested twelve points in Path and two points in Reactive Response to add this bonus
Anticipate Aggression
- All damage dealt to Jedi reduced by 4% per point spent when using a Jedi stance
- You must have sixteen points in Path and one point in Force Clarity to train this expertise
Riposte
- A maneuver that has a 25% chance per point spent to counterattack a melee or ranged attack when an opponent misses within a 5m range. It can only be performed while in a stance
- Eight points in Path and four points in Cautious Nature are required to learn how to riposte
Saber Reflect
- A defensive state of mind that allows for reflecting melee and ranged attacks partially back on the attacker when parried within a 64m range. It can only be performed in a stance
- You must have invested twelve points in Path and two points in Riposte to train in Saber Reflect
Improved Saber Reflect
- Increases Saber Reflect damage by 33% per point spent as well as a 16% chance per point for Force Alacrity to activate. It can only be performed in a stance
- A skilled Jedi with sixteen points in Path and one point in Saber Reflect can train this ability
Perceptive Sentinel
- Increases critical hit defense by 1% per point spent and an additional 1% critical hit defense for PvP per point spent. It can only be performed in a stance
- Four points in Path and four points in Cautious Nature are required for a Jedi to learn this expertise
Forsake Fear
- For 10 seconds, the Jedi and all members of the Jedi's party regenerate an extra 6% of their action per second. Combat damage does not interrupt this meditative state
- You must spend eight points in Path and four points in Perceptive Sentinel to train this skill
Hermetic Touch
- Self heals gain the ability to cure and temporarily become immune to all damage over time attacks when using a Jedi stance
- Twelve points in Path and one point in Forsake Fear are required to learn this ability
Soothing Aura
- Self heals are increased by 25% per point spent when using a Jedi stance
- You must invest sixteen points in Path and one point in Hermetic Touch to learn this expertise
Neutral Path
Cloud Minds
- Grants the ability to use Mind Trick. Mind Trick briefly confuses opponents in the area and they no longer see the Jedi as a threat
- You must spend eight points in Path to be able to learn the Jedi Mind Trick
Expansive Trickery
- Increases the radius for Cloud Minds by two meters per point spent
- Twelve points in Path and one point in Cloud Minds are required to train this expertise
Lethargy
- The duration of Mind Trick and Cloud Mind debuffs are increased by two seconds for every point spent
- You must invest sixteen points in Path and three points in Expansive Trickery to learn this skill
Focus Path
Remorseless Nature
- Stamina is increased by 10 per point spent when using a Jedi focus
- There are no requirements to learn this expertise
Brutality
- Critical strikes are increased by 1% per point spent when using a Jedi focus
- Four points in Path and four points in Remorseless Nature are required for this expertise
Dark Lightning
- Grants the ability to use Dark Lightning attacks. Force Shock channels the Force into an electric shock that sends electricity burning through your opponent
- You must train eight points in Path and four points in Brutality to wield Dark Lightning
Maelstrom
- Grants the ability to use Maelstrom attacks, which are a cone effect lightning attack
- You must spend twelve points in Path and one point in Dark Lightning to learn this ability
Wracking Energy
- Increases Force Lightning, Force Maelstrom, and Force Drain armor penetration by 25% per point spent. Adds a snare to Force Lightning and increases duration of the snare by two seconds per point spent
- You must invest sixteen points in Path and one point in Maelstrom
Tempt Hatred
- A Jedi gains 2% of action (per point spent) from damage by tempting hatred in an opponent while in a focus
- Eight points in Path and four points in Remorseless nature are necessary for learning this ability
Force Drain
- Allows a Jedi to gain the ability to drain health from opponents while in a Jedi focus. This attack cannot be parried
- You must spend twelve points in Path and two points in Tempt Hatred to train this ability
Improved Force Drain
- Improves the health returned on a successful Force Drain by 33% per point spent
- Sixteen points spent in Path and one point in Force Drain are required for this expertise
Ruthless Precision
- Allows cruel, calculated strikes to increase damage by 2% (per point spent) to an opponent while in a focus
- Four points in Path and four points in Remorseless Nature are the prerequisites for this expertise
Force Choke
- Grants the ability to use Force Choke attacks
- You must spend eight points in Path and four points in Ruthless Precision to learn this ability
Improved Force Choke
- Force Choke's damage is increased by 10% per point spent and Force Choke's damage over time component is increased by 10% per point spent
- Twelve points in Path and one in Force Choke are required to train this skill
Strangulation
- Effect: Reduces a target's damage output by 5% per point while under the effects of Strangulation
- Pre-Req: 16 points in Path and 2 points in Improved Force Choke
General Path
TBA
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