30 Haziran 2008 Pazartesi

Jedi Skills

Push Button Skills

Lightsaber Attacks

Lightsaber Strike

  • Gained in the profession wheel
  • Target: Single
  • Range: 5m
  • Damage: 1112 + weapon damage range + Melee Bonus + ~2x weapon elemental
  • Action: 1360
  • Cooldown: 4 sec

Lightsaber Sweep

  • Gained in the profession wheel
  • Target: 360 AoE
  • Range 5m
  • Damage: 2000 + weapon damage range + Melee Bonus + ~2x weapon elemental
  • Action: 1520
  • Cooldown: 8 sec

Lightsaber Throw

  • Gained from the Profession Wheel and enhanced with Expertise
  • Target: Single
  • Range 32m
  • Damage: ?
  • Action: 60
  • Cooldown: 3 sec

Guardian Strike

  • Gained from the 5-Piece Bonus of the Heroic Guardian Set Jewelry
  • Target: Single
  • Range 5m
  • Damage: ?
  • Action: 300
  • Cooldown: 4 sec

Force Attacks

Force Lightning

  • Force Spark gained though Profession Wheel, enhanced through Expertise
  • Target: Single
  • Range: 32m
  • Damage: ~3690
  • Action: 1440
  • Cooldown: 10 sec

Force Choke

  • Gained and enhanced through Expertise
  • Target: Single
  • Range: 32
  • Damage: ? DoT
  • Cooldown: ?
  • Action: ?

Force Shockwave

  • Gained and enhanced though Expertise
  • Target: Cone AoE
  • Range: 32
  • Damage: ~2029
  • Action: 1120
  • Cooldown: 6 sec

Force Maelstrom

  • Gained through Expertise
  • Target: Cone AoE
  • Range: ?
  • Damage: ~3690
  • Action: ?
  • Cooldown: ?

Healing

Force Heal

  • 5k Version granted though the Profession Wheel, enhanced to 10k through Stance Path Expertise
  • Action: ?
  • Cooldown: 25 sec

Force Drain

  • Gained and enhanced through Expertise
  • Target: Single
  • Damage: ~2000
  • Heal: 2000+
  • Action: ?
  • Cooldown: 10 sec

Defensive Skills

Lightsaber Block

  • Gained in the Profession Wheel, enhanced through Expertise
  • Duration: 40 sec
  • Action: ?
  • Cooldown: 60 sec

Lightsaber Reflect

  • Gained through the Stance Path of the Expertise
  • Duration: 30 sec
  • Action: ?
  • Cooldown: 60 sec

Force Cloak

  • Gained though Expertise
  • Duration: 30 sec
  • Action: ?
  • Cooldown: ?

Other Force Powers

Stance

  • Defensive State

Focus

  • Offensive State

Forsake Fear

  • Gained through Stance Path Expertise
  • Duaration: 10 sec
  • Action: ?
  • Cooldown: ?

Force Enrage

  • Gained through the Profession Wheel
  • Target: Single
  • Action: ?
  • Cooldown: ?

Mind Trick

  • Gained through the Profession Wheel, enhanced through Expertise
  • Target: Single
  • Action: ?
  • Cooldown: ?

Force Run: Gained through the Profession Wheel, enhanced though Expertise

  • Action: 150
  • Duration: 15 sec
  • Colldown: 45 sec

Sense Danger: Gained through the Profession Wheel

  • Target: AoE
  • Range: ?
  • Action: ?
  • Cooldown: ?

Passive Skills

Stance Path

Cautious Nature

  • When using a Jedi stance, Constitution increased by 10 per point spent, and Glancing Blow is increased by 1% per point spent
  • There are no requirements for learning this expertise

Saber Shackle

  • Saber Shackle adds a 25% chance per point spent to snare and a 2% chance per point spent to root a target with Saber Throw while in a stance
  • You must train four points in Path and four points in Cautious Nature to add this expertise

Reactive Response

  • Each damaging strike on the Jedi increases that Jedi's action by 2% per point spent when using a Jedi stance
  • You must spend eight points in Path and four points in Saber Shackle to add this bonus

Force Clarity

  • Adds a 5% chance to strike twice with a Lightsaber
  • You must have invested twelve points in Path and two points in Reactive Response to add this bonus

Anticipate Aggression

  • All damage dealt to Jedi reduced by 4% per point spent when using a Jedi stance
  • You must have sixteen points in Path and one point in Force Clarity to train this expertise

Riposte

  • A maneuver that has a 25% chance per point spent to counterattack a melee or ranged attack when an opponent misses within a 5m range. It can only be performed while in a stance
  • Eight points in Path and four points in Cautious Nature are required to learn how to riposte

Saber Reflect

  • A defensive state of mind that allows for reflecting melee and ranged attacks partially back on the attacker when parried within a 64m range. It can only be performed in a stance
  • You must have invested twelve points in Path and two points in Riposte to train in Saber Reflect

Improved Saber Reflect

  • Increases Saber Reflect damage by 33% per point spent as well as a 16% chance per point for Force Alacrity to activate. It can only be performed in a stance
  • A skilled Jedi with sixteen points in Path and one point in Saber Reflect can train this ability

Perceptive Sentinel

  • Increases critical hit defense by 1% per point spent and an additional 1% critical hit defense for PvP per point spent. It can only be performed in a stance
  • Four points in Path and four points in Cautious Nature are required for a Jedi to learn this expertise

Forsake Fear

  • For 10 seconds, the Jedi and all members of the Jedi's party regenerate an extra 6% of their action per second. Combat damage does not interrupt this meditative state
  • You must spend eight points in Path and four points in Perceptive Sentinel to train this skill

Hermetic Touch

  • Self heals gain the ability to cure and temporarily become immune to all damage over time attacks when using a Jedi stance
  • Twelve points in Path and one point in Forsake Fear are required to learn this ability

Soothing Aura

  • Self heals are increased by 25% per point spent when using a Jedi stance
  • You must invest sixteen points in Path and one point in Hermetic Touch to learn this expertise

Neutral Path

Cloud Minds

  • Grants the ability to use Mind Trick. Mind Trick briefly confuses opponents in the area and they no longer see the Jedi as a threat
  • You must spend eight points in Path to be able to learn the Jedi Mind Trick

Expansive Trickery

  • Increases the radius for Cloud Minds by two meters per point spent
  • Twelve points in Path and one point in Cloud Minds are required to train this expertise

Lethargy

  • The duration of Mind Trick and Cloud Mind debuffs are increased by two seconds for every point spent
  • You must invest sixteen points in Path and three points in Expansive Trickery to learn this skill

Focus Path

Remorseless Nature

  • Stamina is increased by 10 per point spent when using a Jedi focus
  • There are no requirements to learn this expertise

Brutality

  • Critical strikes are increased by 1% per point spent when using a Jedi focus
  • Four points in Path and four points in Remorseless Nature are required for this expertise

Dark Lightning

  • Grants the ability to use Dark Lightning attacks. Force Shock channels the Force into an electric shock that sends electricity burning through your opponent
  • You must train eight points in Path and four points in Brutality to wield Dark Lightning

Maelstrom

  • Grants the ability to use Maelstrom attacks, which are a cone effect lightning attack
  • You must spend twelve points in Path and one point in Dark Lightning to learn this ability

Wracking Energy

  • Increases Force Lightning, Force Maelstrom, and Force Drain armor penetration by 25% per point spent. Adds a snare to Force Lightning and increases duration of the snare by two seconds per point spent
  • You must invest sixteen points in Path and one point in Maelstrom

Tempt Hatred

  • A Jedi gains 2% of action (per point spent) from damage by tempting hatred in an opponent while in a focus
  • Eight points in Path and four points in Remorseless nature are necessary for learning this ability

Force Drain

  • Allows a Jedi to gain the ability to drain health from opponents while in a Jedi focus. This attack cannot be parried
  • You must spend twelve points in Path and two points in Tempt Hatred to train this ability

Improved Force Drain

  • Improves the health returned on a successful Force Drain by 33% per point spent
  • Sixteen points spent in Path and one point in Force Drain are required for this expertise

Ruthless Precision

  • Allows cruel, calculated strikes to increase damage by 2% (per point spent) to an opponent while in a focus
  • Four points in Path and four points in Remorseless Nature are the prerequisites for this expertise

Force Choke

  • Grants the ability to use Force Choke attacks
  • You must spend eight points in Path and four points in Ruthless Precision to learn this ability

Improved Force Choke

  • Force Choke's damage is increased by 10% per point spent and Force Choke's damage over time component is increased by 10% per point spent
  • Twelve points in Path and one in Force Choke are required to train this skill

Strangulation

  • Effect: Reduces a target's damage output by 5% per point while under the effects of Strangulation
  • Pre-Req: 16 points in Path and 2 points in Improved Force Choke

General Path

TBA

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